BigChongus 765 Posted May 6, 2013 Report Share Posted May 6, 2013 Any mechies/physicists/ballistics-gurus feel like hooking another mechie up? Here's the deal... http://www.ar15.com/media/viewFile.html?i=32939 I'm making a MATLAB program to run the above formulas, and so far it's dandy except I have no idea what R1 (range other than that which the rifle is zeroed at), and it's required to find the final trajectory. Anyone have any idea what that is and how to calculate it? As far as I can tell it's a variable whereas R0 is a constant, Making EL0 constant for all ranges while EL1 changes. I've tried every possible derivation possible for a relation between R and R0 to obtainR1, but it seems completely random. Here's my code if anyone feels like screwing around with it. In this case it's a .22LR Remington Golden Bullet: c1 = 0.1384; % ballistic coefficient of bullet mv = 1255; % velocity at muzzle hs = 1.5; % sight line of bore axis in inches r = input('Enter range from target--> ') % range actually fired from r0 = 50; % range at which rifle is zeroed r1 = ????? RV = (sqrt(mv) - ((0.00863*r)/(c1)))^2; % remaining velocity K = (2.878)/(c1*sqrt(mv)); % simplifying variable TF = (3*r)/(mv*(1 - 0.003*r*k)); % time of flight F = 193*(1 - ((0.37)*(mv - rv))/(mv)); % simplifying variable DR = F*(TF^2); % bullet drop MH = (48.6*TF) - (0.4*HS); % heigh of trajectory over sight line EL0 = (100*(DR + HS))/(r0); % required elevation for r0 (MOA) EL1 = (100*(DR + HS))/(r1); % required elevation for r1 (MOA) BP = ((EL0 - EL1)*r1) / 100 % calculated trajectory At 10-100yds in increments of 10 yards when zeroed at 50yds, BP should be the following: -0.7in -0.14in 0.18in 0.23in 0.00in -0.49in -1.24in -2.34in -3.8in -5.5in I realize that this is a pain in the neck, so thanks in advance for any help. Quote Link to post Share on other sites
Big John! 2,062 Posted May 6, 2013 Report Share Posted May 6, 2013 2 1 Quote Link to post Share on other sites
DLT 1,646 Posted May 6, 2013 Report Share Posted May 6, 2013 Dude, I haven't worked vectors in over 25 years. But since the boy is entering high school this year, I guess I better brush up. Of course, you got a hell of a lot more variables going than just your standard distance, velocity, weight, gravity, windage.... Quote Link to post Share on other sites
storm6490 2,768 Posted May 6, 2013 Report Share Posted May 6, 2013 ArfCOM? matthew 7:6! 2 Quote Link to post Share on other sites
magsite20 1,664 Posted May 6, 2013 Report Share Posted May 6, 2013 I just use this one: http://www.hornady.com/ballistics-resource/ballistics-calculator being able to do the math is great but ease of use is cool. Quote Link to post Share on other sites
BigChongus 765 Posted May 6, 2013 Author Report Share Posted May 6, 2013 (edited) I'm doing this for a lab project for an engineering statistics class at my college, so I need to show how I obtained everything Good news is, I found a better formula that makes EL0 and EL1 obsolete, so for those interested: Bullet path = (DR - hs) + (r/r0)*(hs + yz), where all variables are the same as before and yz is the drop at the range zeroed (which in my case is -3.1094). Positive values are above the line of sight and negatives are below. Edited May 6, 2013 by W8lifter Quote Link to post Share on other sites
XD45 7,124 Posted May 6, 2013 Report Share Posted May 6, 2013 Sorry, I was in tanks. We just point and shoot. Ask the arty guys... Quote Link to post Share on other sites
Juggernaut 11,054 Posted May 6, 2013 Report Share Posted May 6, 2013 I'll ask my son, He's smart! Quote Link to post Share on other sites
thebuns1 4,323 Posted May 6, 2013 Report Share Posted May 6, 2013 Ive always used this for the 5.45. http://www.ada.ru/Guns/ballistic/545x39/index.htm Quote Link to post Share on other sites
Big John! 2,062 Posted May 6, 2013 Report Share Posted May 6, 2013 So 2 was the wrong answer? 1 Quote Link to post Share on other sites
BigChongus 765 Posted May 6, 2013 Author Report Share Posted May 6, 2013 So 2 was the wrong answer? Just off by a little bit. Gave a 100in drop at 100yds lol 1 Quote Link to post Share on other sites
Trespasser 7 Posted May 6, 2013 Report Share Posted May 6, 2013 I don't think you will find your answer as R1 is supposed to be an input. What I don't understand is the difference between R and R1. They both appear to be used as a distance variable. Also, there must be some approximation going on. The only equation which R1 shows up is in the bullet path. It takes a elevation in minutes of angle times a distance in yards and divides by 100 for a distance in inches? At first I thought R1 might equal R, but in different units. Quote Link to post Share on other sites
Voltia 375 Posted May 6, 2013 Report Share Posted May 6, 2013 Oh my God. That makes my head hurt. Holy unnecessary magic coefficients and variables, Batman. See, this is the problem with throwing magic formulas out there, and not TEACHING. I've got some engineering degrees, I've even taught ballistics, and that shit is crazy. It takes me 30 seconds to even figure out what they are trying to say. I'll work on this more a little later on, but, to answer the original question, that last equation is this: BP= ((EL0-EL1)R1)/100 What that IS, in English, is the amount of drop is equal to the MOA difference, times the range at which you are shooting, divided by 100. The 100 is there to simply drop your yardage down to a multiple. This means that, at 200 yards, if you need 4 more MOA, your drop is 8 inches more. It's a retardedly overcomplicated way of doing it. Ideally, you'd have separate equations, and end up with Drop = DeltaMOA*YardageMultiplier, where you'd define the deltaMOA and the yardagemult, eslewhere. 1 Quote Link to post Share on other sites
RED333 1,025 Posted May 7, 2013 Report Share Posted May 7, 2013 WAY OVER MY HEAD, I just shoot and sight in as needed. Quote Link to post Share on other sites
Big John! 2,062 Posted May 7, 2013 Report Share Posted May 7, 2013 Quote Link to post Share on other sites
jerry52 893 Posted May 7, 2013 Report Share Posted May 7, 2013 I think it is a variable in the formula to plot the drop on a graph, R1 is a value that is compared to (R or range zero) Quote Link to post Share on other sites
Conscript 99 Posted May 7, 2013 Report Share Posted May 7, 2013 1 Quote Link to post Share on other sites
Voltia 375 Posted May 7, 2013 Report Share Posted May 7, 2013 I think it is a variable in the formula to plot the drop on a graph, R1 is a value that is compared to (R or range zero) That makes sense. This would plot an exponential curve of the drop over range. Quote Link to post Share on other sites
Big John! 2,062 Posted May 7, 2013 Report Share Posted May 7, 2013 I think it is a variable in the formula to plot the drop on a graph, R1 is a value that is compared to (R or range zero) That makes sense. This would plot an exponential curve of the drop over range. Duh... I posted a pic of the exponential curves for the dumbasses on the forum. 1 Quote Link to post Share on other sites
breid1970 327 Posted May 7, 2013 Report Share Posted May 7, 2013 Made my brain hurt. Quote Link to post Share on other sites
Voltia 375 Posted May 7, 2013 Report Share Posted May 7, 2013 I think it is a variable in the formula to plot the drop on a graph, R1 is a value that is compared to (R or range zero) That makes sense. This would plot an exponential curve of the drop over range. Duh... I posted a pic of the exponential curves for the dumbasses on the forum. Yes you did, Professor. Quote Link to post Share on other sites
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