I've seen targets that fall after one hit but does any one make a target that falls after a random number of hits say 1-7 hits?
Real world people don't always go down after just one hit. I've seen targets systems that are mounted on robots with "kill zones" that activate a kill switch that stops them but nothing that provides realistic shooting where a undetermined number of direct hits will drop the targets forcing the student to keep shooting till the target goes down. The idea is to get students used to not just double taping but rather being aggressive, aware and actually shooting dow